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Archive for April, 2009

Direct3D 11 Multithreading

I’ve been putting it off for a while, but with my recent trip to GDC and the arrival of the Direct3D 11 beta, I thought it was about time I switched my renderer to be multithreaded. One of the things I learned at a Direct3D 11 talk at GDC is that it works on ‘down-level hardware’, which means DirectX 9 & 10 cards. Of course, you don’t get the snazzy new hardware features, but you do get some of the benefits of the new API, like multithreading and limited compute shaders (albeit not as fast as it will be on the real hardware).
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