About Me
I started my life in the games industry in 2002 at Climax Studios (now called Black Rock Studios) in Brighton, England. It was a brutal introduction, with some long hours, but I learned a huge amount from the people there. Sometimes I wonder how the hell I passed the initial interview knowing what I knew back then, but luckily for me I did.
A couple of years later, I got the opportunity to interview for a job in San Diego for a company called Sammy Studios. When they offered me a job that same day, I accepted almost immediately. I just wanted to try something new, and had nothing holding me back. Through the years we’ve been through several ownership changes, and we’re now known as High Moon Studios.
My time at High Moon Studios has been spent roughly evenly between R&D and the game teams. I worked on all three of the titles that the studio has released: Darkwatch, The Bourne Conspiracy and Transformers: War for Cybertron. I currently hold the position of Principal Programmer, focusing mainly on AI and gameplay.
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