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	<title>CodeItNow</title>
	<link>http://www.rorydriscoll.com</link>
	<description></description>
	<lastBuildDate>Sat, 15 Nov 2008 18:01:07 +0000</lastBuildDate>
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	<item>
		<title>Minor Update to MockItNow</title>
		<description>This is just a quick note to say that I've updated MockItNow on Google Code to allow you to define storage types on a per-class basis using the DECLARE_STORAGE_TYPE macro. I did this so that the Mocker can deal with abstract class parameters. Please note that the macro must be declared ...</description>
		<link>http://www.rorydriscoll.com/2008/11/15/minor-update-to-mockitnow/</link>
			</item>
	<item>
		<title>Lighting: The Rendering Equation</title>
		<description>
Introduction
Back in 2002, I started my first job in the games industry at Climax Studios in England. I have to admit, I didn't know very much about game development at the time. Don't get me wrong, I'd been writing little 2D games, and messing around with rubbish particle systems at ...</description>
		<link>http://www.rorydriscoll.com/2008/08/24/lighting-the-rendering-equation/</link>
			</item>
	<item>
		<title>Catmull-Clark Subdivision: The Basics</title>
		<description>For a little under a year now, I've been using Modo to learn how to create 3D models. I'm doing this partly for fun, and partly to help me think about game engine features from the perspective of an artist. Along with the traditional poly-modeling tools, Modo (like many other ...</description>
		<link>http://www.rorydriscoll.com/2008/08/01/catmull-clark-subdivision-the-basics/</link>
			</item>
	<item>
		<title>Counting Objects In A List in C# 3.5</title>
		<description>While I was reading through some C# 2.0 code that a friend of mine wrote, I noticed that he was finding some objects in a List using a foreach loop. As soon as I saw that, I thought to myself that I would probably have done that using FindAll with ...</description>
		<link>http://www.rorydriscoll.com/2008/07/18/counting-objects-in-a-list-in-c-35/</link>
			</item>
	<item>
		<title>Nothing To Report</title>
		<description>Well, there's not much to report really. I've been spreading myself very thin recently, investigating a few different things, so I thought might be nice to post a status update.
Variance Shadow Maps
Yes, I'm jumping on the variance shadow maps boat. They look nice, they're easy to implement, and have relatively ...</description>
		<link>http://www.rorydriscoll.com/2008/06/30/nothing-to-report/</link>
			</item>
	<item>
		<title>Materials</title>
		<description>Introduction
A while back, I wanted to improve the material system I was using in my engine at home, since at the time, I had just just one fixed material type. I had to specify three textures for each object I wanted to render: Diffuse, Specular and Normal. If I didn't ...</description>
		<link>http://www.rorydriscoll.com/2008/06/09/materials/</link>
			</item>
	<item>
		<title>MockItNow: Sample Code Added</title>
		<description>I've just uploaded a sample project for MockItNow to Google Code. Get it here.

This file includes the Examples project, the latest version of MockItNow, and UnitTest++. The projects are provided in Visual Studio 2005 format, and should compile out of the box.

Please note that this is a slightly modified version ...</description>
		<link>http://www.rorydriscoll.com/2008/05/20/mockitnow-sample-code-added/</link>
			</item>
	<item>
		<title>MockItNow: Redirecting Function Calls in C++</title>
		<description>Introduction
his is the first in a short series of articles I'm going to write about the way MockItNow works. I'm going to start off with something pretty meaty: How does MockItNow intercept the function calls and redirect them?

I tried a few ways of intercepting function calls and recording their parameters, ...</description>
		<link>http://www.rorydriscoll.com/2008/05/19/mockitnow-redirecting-function-calls-in-c/</link>
			</item>
	<item>
		<title>Welcome!</title>
		<description>I finally took the plunge to set up my own website! I've been wanting to do this for a while to be able to share some of the things that have interested me as I spend my spare time writing a small game engine. I hope that someone somewhere finds ...</description>
		<link>http://www.rorydriscoll.com/2008/05/18/welcome/</link>
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